A few weeks ago, some of our young people reminded us that making is a mindset that can occur any time, any place. On a snow day, a group of kids were co-opted by a local teenage video “maker” into creating and publishing a fabulous YouTube video, “Call Me Maybe, Josh Davis.” This video represented the inherent passion and joy that surfaces when young makers get together and intersect talents, skills, and interests in a collaborative venture. They learned from and with each other. They sparked ideas and inventive thinking. They showed our community what happens when kids exercise their spontaneous and creative genius, use technology tools in powerful ways to communicate, and leave their mark upon an authentic audience.
We also see inventive potential when our elementary children construct their own cardboard arcade games for their school carnival, test bending moment using chairs, tables, and Unifix cube bridges, and create engineering solutions to design challenges pitched to them. It’s in the creative genius of our teenagers who’ve built their own 3-D printer, designed quad-copters and musical instruments, produced their own studio music and made document camera projectors for less than $100 dollars.
Making things is a natural learning state for humans. It offers a different way to see the world through the practical lenses of finding solutions to problems, conundrums, and perplexities embedded in daily life. Making opportunities stretch analytical, creative, and integrative thinking. Making creates multi-dimensional, hands-to-mind and mind-to-hands processing that engages together the mathematical and language centers of the brain.
Making offers integrated learning opportunities–the best of any century learning. We see it in the collaborative efforts of Destination Imagination teams to design-build solutions to challenges. We see it in the gardens created and nurtured as part of a school’s own “grow local” effort for their school cafeteria.
Making is not just about math, science, engineering and technology.
A focus on STEM content knowledge is great if we want our children to become the next generation of skilled technicians and workers. But, for us, the hacker/maker movement is about creating the next generation of entrepreneurs, creators and inventors. That’s what adding the “A” to STEM gets at–a necessary injection of the creative Arts into STEM as STEAM.
We believe whether it’s the advanced manufacturing spillover influence from the University of Virginia’s engineering school into our elementary school digital fabrication labs or our year-round Irish-influenced Coder Dojos where kids make games in MIT’s free Scratch programming language create websites with HTML, or work with Java, our children are moving back through these experiences to the natural learning that’s fueled America’s inventors, patent-makers, backyard mechanics, studio artists, NASA engineers, and skyscraper designers and builders.
A number of our Albemarle schools have prototyped maker spaces in libraries, redesigned computer labs, hallway niches, and converted classrooms. We see the results in the energized work of young people to create, design, invent, engineer, and make.
Next year we will open Design 2015 teacher-developed maker space projects in a number of schools. We want our children to learn to use manual tools, but also so much more, In today’s environment, digital tools (in most cases) are very necessary design tools in early stages of “making” — drawing or programming to make something else do something. Consider the tools, materials, skills, and knowledge necessary to make something new that will meet a human need or want. How many people do we know with the skills to do “maker” work today – despite the idea that America’s economic future rests in the hands of designers, inventors, builders, engineers, and makers from artists to auto mechanics?
We see the connectivity of our partnership with the national MakerCorps summer project as an opportunity to work with children through a different kind of interactive professional development for teachers who will partner in this hands-on maker experience, using a variety of traditional and contemporary technologies. The MakerCorps offers us an opportunity to draw young people, high school graduates and local college students into a real-deal maker program where they will serve as mentors for both our children and the teachers with whom they will interact. This work will engage young learners in the same way that these MESA Academy students engaged in designing, making, and sharing their interdisciplinary work – integrating the arts, sciences, technologies, and mathematics with engineering principles.
We are at a turning point in human history, a rising tide of a culture of participation in global networks that open doors of which we humans have never dreamed. Remember, “making”, at its core, is about “teaching” kids to view the world (not just school) in a completely different way — it’s about empowerment and ownership of destiny— wondering is great but realizing that one has the power to “make something happen” is a powerful, powerful thing.
Many of us talk about what’s wrong with the world (our work, our culture, etc.)—we chat about the need to change and wonder about something better—but very, very few of us actually do much of anything about it. We tinker around the edges at best. We are mostly admirers of problems and not solvers of them. Public schools, very much by design, often perpetuate that.
So, moving kids from compliant listeners to curious learners is an awesome goal, but the ultimate goal must be to move learners from dreamers …. to doers …. then, later in life, to change makers. Our nation, state, and local community depend upon it.
But, to make our own dream a reality — we’ll need to move ourselves and other adults along that continuum as well. That’s no small challenge. We educators, have much to consider and make happen.
Chad Ratliff and Pam Moran co-authored this post previously published at makered.org